dota 2 team compositions
> patch 7.41
auto-generated from live ranked match data. every comp is a full pos 1–5 draft you can copy straight into your next game.
Fast Game Composition — Best Early Game Heroes
Fast Comp — A Team
> Top pick per position by sub-30m winrate
Fast Comp — B Team
> Next best after the A team
Fast Comp — C Team
> Third wave of fast-game picks
Late Game Composition — Best Scaling Heroes
Late Game — A Team
> Top pick per position by ≥45m winrate
Late Game — B Team
> Next best scaling lineup
Late Game — C Team
> Third wave of scaling picks
Meta Counter Composition — Counter the Most Picked Heroes
Built to counter pick the current Dota 2 meta. The algorithm identifies the single most-picked hero at each position right now — the five “meta staples” most likely to be drafted by the enemy — then, for every candidate hero, sums matchup advantage across all five enemies using the same hero-vs-hero winrate data the draft tool uses. The best counter at each position fills the team.
target=Juggernaut, Queen of Pain, Axe, Rubick, Lion
Meta Counter — A Team
> Highest matchup advantage vs the meta
Meta Counter — B Team
> Alternative anti-meta lineup
Meta Counter — C Team
> Third counter composition
Best Synergy Composition — Highest Winrate Lineup
Synergy Comp — A Team
> Highest projected together winrate
Synergy Comp — B Team
> Alternative high-synergy five
Synergy Comp — C Team
> Third-best synergy composition
Pusher Composition — Best Siege & Tower Damage Heroes
A proper Dota 2 pusher comp(or siege / split-push comp) is built around heroes that take towers and barracks fast — summoners like Lycan, Nature's Prophet, and Broodmother, siege cores like Death Prophet, Pugna and Leshrac, and support pushers like Shadow Shaman, Lich and Venomancer. Instead of a hardcoded list, this lineup is fully data-driven: for each position we take the top 10 heroes by median tower damage (p50) from hero benchmarks. Ranked within each position so pos 4/5 pushers compete against other supports, then a synergy search picks the five that work best together.
top_td=10,491 / 9,788 / 7,278 / 4,267 / 3,162|pool_sizes=10 / 10 / 10 / 10 / 10
Pusher Comp — A Team
> Best pusher five by projected winrate
Pusher Comp — B Team
> Alternative siege lineup
Pusher Comp — C Team
> Third pusher composition
every team composition on this page is generated automatically from live ranked dota 2 match data — no editorial picks, no curated lists. the same pipeline powers the meta tier list, the hero pages, and the draft tool. refreshes every 48h.
a hero only appears as a candidate for pos X if at least 10% of their picks actually come from that position. stops hard-pos-1 cores from leaking into mid / offlane / support pools.
fast/late comps use duration-bucketed winrates (weighted across the under-30-minute or over-45-minute bins). synergy and pusher comps score each candidate team by average base winrate plus pairwise synergy. pair samples below 50 games are discarded.
the pusher comp ranks heroes by p50 (median) tower damage from the hero benchmarks table, per position. the meta counter comp uses pairwise hero-vs-hero matchup winrates, summed across the five most-picked enemies.